March 26, 2008
The second "Final" version has been released! Below are the images and information that was released.

Left to Right: Corridor B-19, Gate Corridor, Corridor A-19.

Left to Right: The Gate With IRIS, The Control Room As Seen From Ramp.

Left to right: Cheyenne Mountain, NORAD Tunnel, NORAD Level 11.

Left to right: Rolling Dunes of Abydos, Abydos Temple, Abydos DHD and Gate, Abydos Dunes As Seen From Inside Temple.
Subject: AS-SGC_(v2)
[Stargate SGC Version 2]
[DL/Pics]
Name: Stargate SGC
Version: Public Release Version 2 (Local Version 1048)
Compatibility: Built and tested with UT2k4 (v3355).
Description: This is a concept I have been wanting to do for a long time. The concept is the
SGC (Stargate Command Facility) inspired by the TV show Stargate SG1 (based on the
movie, Stargate). This version is AS, in the interest of showing the entire map.
Included is Cheyenne Mountain, The SGC, and Abydos in a single map [file]. It IS
possible to walk from Cheyenne Mountain (Colorado, USA), down the length of NORAD tunnel,
down 2 elevators to the SGC and through the gate to Abydos. This map will be most fun
for anyone familiar with the SG universe.
Comments: This map was Beta Tested. I started this map December 2004 and expected to be done by February. It's now April 2007 and I have continued to improve things and the attention to detail shows. The 2nd version improves on many aspects of Version 1, adds new features, and fixes every bug reported. Post screenshots, leave comments, post any mirrors. Have fun!
Recommendations:
* 4-10 Players (But large enough to allow any number).
* 10+ Minutes (Map takes about 6 minutes with no bots).
* Turn up settings for full effect (emitters, projectors, etc).
* Explore. There are extras and subtleties.
Note that this map was not made by MGM or JoWooD. This map is NOT intended for any type of profit. This map will at no time be sold. This map was built by a fan of the series as a labor of love and is not meant to encroach on profits of the possible Stargate game or series. All textures, materials, and design are of original design ONLY inspired by the series. No material was taken from the JoWooD game.
Credits:
Myself
MGM for inspiration
Krogen for help with some awesome static meshes
Cursed_Soul for help with static meshes on short notice (your a lifesaver!)
Angel_Mapper for all of her help and tutorials
Carterslab.com for help with concept design and graphics
Frenchie for help with textures
*<=N1GHTW1SH=>
*4TX4
*Adamrb
*BlakeFabian (n00b mapper, 1337 tester)
*buffytheslayer (you rock!)
*Cidman0123
*Cloud_Shark
*Com..Cody
*cvroy (tell me which hall! lol)
*cyclonefox
*deuxhero
*DGUnreal ("Alpha" Dog)
*DMDL (thanks man.)
*DomonDSPR
*ellsal (thank you so much!)
*eviL<3 (You are a Pro)
*Gomjaba
*HQF
*InComSys
*Juggalo_Kyle (np)
*Krogen (Nice Mesh Designs)
*Lanc1988
*lexybot
*Maxx777
*MisterTrioxin (you should be listed twice!)
*OvermindDL (Unfinished Replicator Design)
*psychopath666 (Thank you so much)
*screech
*Shadowsage
*Shadow_sniper
*Thor110 (Hes good!)
*utw-Mephisto
*vehicle lover1
*Wangtang
*WoW Punisher
*yassine
(* = Beta Tester)
Homepage:
Alpha Stage (Linked)
Beta Test (Linked)
Download:
(Linked)
*.UT2 file goes in /Maps/ folder